![]() ![]() The risk of losing a ship that existed only as concept art failed to outweigh the reward of getting more money back than I'd blown on an impulse purchase. This came across like a scheme, and I ran through all of the possible ways I could get screwed. I posted a throwaway joke about buyer's remorse, and within an hour someone had messaged me asking if I wanted to sell it. The game's official forums were buzzing with people bragging about their last-minute collapses of willpower and the glory of their theoretical space garages. It was a headache to justify, but the concept art made it look like something out of F-Zero. It was $80 dollars and wasn't sold with a game pre-order, meaning I couldn't just trade in my Space Escort towards it. I decided to burn a gift card I'd gotten for my birthday on a second ship, something with a little more luxury value. Up until this point, all ships had lifetime insurance (LTI) which meant free replacements when they were wrecked, instead of whatever insurance costs ended up being in the game. With Cloud Imperium Games (CIG)'s proposed development timeline placing Star Citizen's release in 2015, two years in the future, my destructive ambitions rattled around in the back of my mind. I received an email alerting me that the "lifetime insurance" purchase period was ending and certain ships would be removed from the store. ![]()
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